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- Here is a shar file containing the necessary patch file and
- source code for a projector light source.
-
- It takes an rle image and "projects" it into the scene. You
- need only to specify:
-
- light <INTENSITY> projector <IMAGE> <tile|smooth|>
- <from vector>
- <to vector>
- <up vector>
- <u angle>
- <v angle>
- <falloff flag>
-
- "up" is the u direction, and v is perpendicular to u.
-
- The only imagetext options available are tile and smooth, but the rest
- really didn't make sense here (what good would 'component bump' do here! :-)
-
- To apply the patch, just cd to the rayshade directory and type
-
- 'patch -p < projector.patch'
-
- It has been tested on rayshade version 4.0.6, and all seems to function well.
-
- Have Fun,
-
- Greg Spencer
- Software Engineer
- greg@longs.lance.colostate.edu
-
-